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We analyze the social and private learning at the symmetric equilibria of a queueing game with strategic experimentation. An infinite sequence of agents arrive at a server which processes them at an unknown rate. The number of agents served at each date is either: a geometric random variable in...
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Proficiency in many sophisticated tasks is attained through experience-based learning, in other words, learning by doing. For example, transplant surgeons need to practice difficult surgeries to actually master the skills required. Meanwhile, such experienced-based learning may affect other...
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We consider a learning variant of a canonical scheduling problem in a multiclass many server queue with abandonment (specifically, the M_t/M/N+M and the GI/GI/N+GI queues). The objective is to minimize the long-run average class-dependent expected linear holding and abandonment costs when the...
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