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Substantial evidence has accumulated in recent empirical works on the limited ability of the Nash equilibrium to rationalize observed behavior in many classes of games played by experimental subjects. This realization has led to several attempts aimed at finding tractable equilibrium concepts...
Persistent link: https://www.econbiz.de/10013157464
Substantial evidence has accumulated in recent empirical works on the limited ability of the Nash equilibrium to rationalize observed behavior in many classes of games played by experimental subjects. This realization has led to several attempts aimed at finding tractable equilibrium concepts...
Persistent link: https://www.econbiz.de/10008811006
Persistent link: https://www.econbiz.de/10010411226
We report the findings of experiments designed to study how people learn in network games. Network games offer new opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their information requirements. Our experimental...
Persistent link: https://www.econbiz.de/10011884406
Using belief elicitation, the paper investigates the formation and the evolution of beliefs in a signalling game in which a common prior on Sender's type is not induced. Beliefs are elicited about the type of the Sender and about the strategies of the players. The experimental subjects often...
Persistent link: https://www.econbiz.de/10009535526
We aim to understand the role and evolution of beliefs in the indefinitely repeated prisoner's dilemma (IRPD). To do so, we elicit beliefs about the supergame strategies chosen by others. We find that heterogeneity in beliefs and changes in beliefs with experience are central to understanding...
Persistent link: https://www.econbiz.de/10013345861
Using a lab experiment, we investigate the real-life performance of envy-free and proportional cake-cutting procedures …
Persistent link: https://www.econbiz.de/10011945921
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10014176405
conforming to Nash equilibrium behavior. We conduct an experiment on a minority-of-three game in which each player is a team …
Persistent link: https://www.econbiz.de/10014180445
This paper aspires to fill a conspicuous gap in the literature regarding learning in games — the absence of empirical verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in opponents’ behavior and to comply with the...
Persistent link: https://www.econbiz.de/10014052195