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Financial literacy has become a topic of major importance for scholars and policy-makers. While recent evidence confirms positive effects of financial education, there is a call for more detailed information about instructional and learning contexts that motivates the search for good practices....
Persistent link: https://www.econbiz.de/10013310471
We report the findings of experiments designed to study how people learn in network games. Network games offer new opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their information requirements. Our experimental...
Persistent link: https://www.econbiz.de/10011884406
our hypotheses with a lab experiment on a sequential pricing game. We find a striking difference in pricing behaviour …
Persistent link: https://www.econbiz.de/10014437914
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10011343917
This paper uses an experimental design of voluntary information acquisition to assess the information assumptions of different learning models. The design is implemented in two-stage asymmetric-information games. Subjects' information-seeking behavior reveals that they tend to choose certain...
Persistent link: https://www.econbiz.de/10012938179
therefore conducted an experiment to see if people make the predicted strategic move. The experiment uses a simple bargaining …
Persistent link: https://www.econbiz.de/10012718234
repeated best-shot game. The experiment examines whether the amount and content of information given to players affects the …
Persistent link: https://www.econbiz.de/10014200941
We test, via cross-cultural comparison, the robustness of complex tacit coordination in an endogenous-grouping mechanism originally introduced and experimentally tested by Gunnthorsdottir, Vragov, Seifert and McCabe, 2010. The authors call their mechanism "Group-based Meritocracy...
Persistent link: https://www.econbiz.de/10013122629
We aim to understand fundamental preferences over fairness and cooperation embedded in artificial intelligence (AI). We do this by having a large language model (LLM), GPT-3.5, play two classic games: the dictator game and the prisoner's dilemma. We compare the decisions of the LLM to those of...
Persistent link: https://www.econbiz.de/10014344148
We study one-shot play in the set of all bimatrix games by a large population of agents. The agents never see the same game twice, but they can learn `across games' by developing solution concepts that tell them how to play new games. Each agent's individual solution concept is represented by a...
Persistent link: https://www.econbiz.de/10012848319