Showing 1 - 10 of 1,829
We study one-shot play in the set of all bimatrix games by a large population of agents. The agents never see the same game twice, but they can learn `across games' by developing solution concepts that tell them how to play new games. Each agent's individual solution concept is represented by a...
Persistent link: https://www.econbiz.de/10012848319
We propose an extension to smooth fictitious play and prove that play converges to an ε-Markov perfect equilibrium with probability one in a class of stochastic games known as Markov potential games. We then prove a partial Folk theorem for repeated games under one-period perfect monitoring. We...
Persistent link: https://www.econbiz.de/10014235696
We report the findings of experiments designed to study how people learn in network games. Network games offer new opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their information requirements. Our experimental...
Persistent link: https://www.econbiz.de/10011884406
We aim to understand fundamental preferences over fairness and cooperation embedded in artificial intelligence (AI). We do this by having a large language model (LLM), GPT-3.5, play two classic games: the dictator game and the prisoner's dilemma. We compare the decisions of the LLM to those of...
Persistent link: https://www.econbiz.de/10014344148
One disputed topic in Organization and Management economics is how leadership and collusive agreements are set and maintained in industries where firms are characterised by similar technological opportunities and structures. This topic is particularly important to analyse online and digital...
Persistent link: https://www.econbiz.de/10014437914
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10011343917
This paper uses an experimental design of voluntary information acquisition to assess the information assumptions of different learning models. The design is implemented in two-stage asymmetric-information games. Subjects' information-seeking behavior reveals that they tend to choose certain...
Persistent link: https://www.econbiz.de/10012938179
The strategic commitment moves that game theory predicts players make may sometimes seem counter-intuitive. We therefore conducted an experiment to see if people make the predicted strategic move. The experiment uses a simple bargaining situation. A player can make a strategic move of committing...
Persistent link: https://www.econbiz.de/10012718234
This paper presents experimental results from an analysis of two similar games, the repeated ultimatum game and the repeated best-shot game. The experiment examines whether the amount and content of information given to players affects the evolution of play in the two games. In one experimental...
Persistent link: https://www.econbiz.de/10014200941
We test, via cross-cultural comparison, the robustness of complex tacit coordination in an endogenous-grouping mechanism originally introduced and experimentally tested by Gunnthorsdottir, Vragov, Seifert and McCabe, 2010. The authors call their mechanism "Group-based Meritocracy...
Persistent link: https://www.econbiz.de/10013122629