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From a variant of Kuhn's triangulation we derive a discrete version of the Global Newton Method that yields an epsilon-equilibrium of an N-player game and then sequentially reduces epsilon toward zero to obtain any desired precision or the best precision for any number of iterations
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This paper provides a framework for identifying preferences in a large network under the assumption of pairwise … stability of network links. Network data present difficulties for identification, especially when links between nodes in a … network can be interdependent: e.g., where indirect connections matter. Given a preference specification, we use the observed …
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