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From a variant of Kuhn's triangulation we derive a discrete version of the Global Newton Method that yields an epsilon-equilibrium of an N-player game and then sequentially reduces epsilon toward zero to obtain any desired precision or the best precision for any number of iterations
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This paper is a self-contained survey of algorithms for computing Nash equilibria of two-person games. The games may be given in strategic form or extensive form. The classical Lemke-Howson algorithm finds one equilibrium of a bimatrix game, and provides an elementary proof that a Nash...
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