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This paper is a self-contained survey of algorithms for computing Nash equilibria of two-person games. The games may be given in strategic form or extensive form. The classical Lemke-Howson algorithm finds one equilibrium of a bimatrix game, and provides an elementary proof that a Nash...
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The main objects here are Nash equilibria in spatial Cournot oligopolies when profits depend on coordinated distribution. Production is non-cooperative, but the subsequent transportation must be performed jointly to minimize costs. Cournot-Nash equilibria for this two-stage game with partial...
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