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Allocation and exchange of discrete resources such as kidneys, school seats, and many other resources for which agents have single-unit demand is conducted via direct mechanisms without monetary transfers. Incentive compatibility and efficiency are primary concerns in designing such mechanisms....
Persistent link: https://www.econbiz.de/10008517650
We introduce a general class of simplicity concepts that vary the foresight abilities required of agents in extensive-form games, and use it to provide characterizations of simple mechanisms in social choice environments with and without transfers. We show that obvious strategy-proofness—an...
Persistent link: https://www.econbiz.de/10012902772
We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current...
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We study the assignment of discrete resources in a general model encompassing a wide range of applied environments, such as school choice, course allocation, and refugee resettlement. We allow single-unit and general multi-unit demands and any linear constraints. We prove the Second Welfare...
Persistent link: https://www.econbiz.de/10012520196
We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current...
Persistent link: https://www.econbiz.de/10012584083
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