Showing 1 - 10 of 13
We study experimentally a class of pure coordination games as a special case of the Consumer Choice of Prizes game developed by Rapoport et al. (2000). We find a high level of group coordination coupled with considerable switching in the choice of locations. Two models are proposed and tested to...
Persistent link: https://www.econbiz.de/10013251205
Persistent link: https://www.econbiz.de/10009126153
Persistent link: https://www.econbiz.de/10001251104
Persistent link: https://www.econbiz.de/10003510719
Persistent link: https://www.econbiz.de/10001661056
Persistent link: https://www.econbiz.de/10002949265
Two types of auction were introduced on the Internet a few years ago and have rapidly been gaining widespread popularity. In both auctions, players compete for an exogenously determined prize by independently choosing an integer in some finite and common strategy space specified by the...
Persistent link: https://www.econbiz.de/10014225497
Subsequent experimental studies of the market entry game and his associates, which systematically manipulated the information structure of the game, compared behavior in the domains of gains and losses, or introduced private information and asymmetry between players, have shown that this magic...
Persistent link: https://www.econbiz.de/10014023613
Persistent link: https://www.econbiz.de/10003286569
Two auction mechanisms are studied in which players compete with one another for an exogenously determined prize by independently submitting integer bids in some discrete and commonly known strategy space specified by the auctioneer. In the unique lowest (highest) bid auction game, the winner of...
Persistent link: https://www.econbiz.de/10003803141