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We investigate a novel continuous-time mechanism in a public-goods game. Within a fixed period, a clock ensures that contributions increase simultaneously for every player, and players can choose when to stop, while their actions are observed by others in real time. We show both theoretically...
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We conduct one of the first laboratory experiments and noncooperative analyses of the de-centralized matching market with transfers (Koopmans and Beckmann,1957; Shapley andShubik,1972; Becker,1973). Some theoretical predictions align with but some differ from experimental evidence. Stable matching,...
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