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We propose a methodology that is generalizable to a broad class of repeated games in order to facilitate operability of belief-learning models with repeated-game strategies. The methodology consists of (1) a generalized repeated-game strategy space, (2) a mapping between histories and...
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I study two-player undiscounted repeated games with imperfect private monitoring. When strategies are restricted to those implementable by nite automata, fewer equilibrium outcomes are possible. When only two-state automata are allowed, a simple strategy, "Win-Stay, Lose-Shift," leads to...
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