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We consider a repeated congestion game with imperfect monitoring. At each stage, each player chooses to use some facilities and pays a cost that increases with the congestion. Two versions of the model are examined: a public monitoring setting where agents observe the cost of each available...
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The set of payoffs associated to pure uniform equilibria of a repeated game with public observation is characterized in terms of the one shot-game. The key of the result is first, a study of the effect of undetectable deviations and second, the definition of new types of punishments using...
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We consider repeated games with complete information and imperfect monitoring, where each player is assigned a fixed subset of players and only observes the moves chosen by the players in this subset. This structure is naturally represented by a directed graph. We prove that a generalized folk...
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This paper introduces an equilibrium concept called perfect communication equilibrium for repeated games with imperfect private monitoring. This concept is a refinement of Myerson's [Myerson, R.B., 1982. Optimal coordination mechanisms in generalized principal agent problems, J. Math. Econ. 10,...
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