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In the current mobile world, repeated relationships ("communities") must be self-sustained. We formulate a framework in which some or all players strategically choose whether to terminate or repeat an N-person game. A dynamic game ends when a certain number of players choose termination. To...
Persistent link: https://www.econbiz.de/10013220200
Theoretical literature on collusion has focused on a specific formulation of payoff fluctuations, namely by demand shocks, and showed that payoff fluctuations are bad for collusion. Introducing general payoff fluctuations, we show that (i) payoff fluctuations may strictly reduce the minimum...
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In the current mobile world, repeated relationships must be self-sustained by the members. We extend the framework of infinitely repeated games to incorporate the possibility that the game is strategically terminated by players. Specifically, we add a voting stage at the beginning of each period...
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If agents can choose when to end a repeatable interaction as well as what to do within the partnership, cooperation incentives are interrelated with the ending decision. Using a Prisoner's Dilemma with outside options, we investigate how the structure of outside options affects the minimum...
Persistent link: https://www.econbiz.de/10012714273
In the current mobile world, repeated relationships (communities) must be self-sustained by its members. We formulate a framework in which some or all players strategically choose whether to repeat an N-person game or to terminate it. This dynamic game ends when a certain number of players...
Persistent link: https://www.econbiz.de/10013299586