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Trust is a central component of social and economic interactions among humans. While rational self-interest dictates that “investors” should not be trusting and “trustees” should not be trustworthy in one-shot anonymous interactions, behavioral experiments with the “trust game” have...
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Moralistic punishment can confer reputation benefits by signaling trustworthiness to observers. But why do people punish even when nobody is watching? We argue that people often rely on the heuristic that reputation is typically at stake, such that reputation concerns can shape moralistic...
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This book brings together the joint work of Drew Fudenberg and David Levine (through 2008) on the closely connected topics of repeated games and reputation effects, along with related papers on more general issues in game theory and dynamic games. The unified presentation highlights the...
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In traditional reputation theory, reputation is good for the long-run player. In "Bad Reputation," Ely and Valimaki give an example in which reputation is unambiguously bad. This paper characterizes a more general class of games in which that insight holds, and presents some examples to...
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