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In this paper, we characterize the class of games for which the core coincides with the core cover (compromise stable games). Moreover, we will develop an easy explicit formula for the nucleolus for this class of games, using an approach based on bankruptcy problems. Also, the class of convex...
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The research that studies the interaction between sequencing situations and cooperative games, that started with the paper of Curiel et al. (1989), has become an established line of research. This paper introduces a new model in this field: partitioning sequencing situations and games. The...
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This paper introduces a new class of interactive cooperative purchasing situations and provides an explicit alternative characterization of the nucleolus of cooperative games, which offers an alternative to Kohlberg (1971). In our cooperative purchasing situation, the unit price of a commodity...
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The Shapley value (Shapley (1953)) is one of the most prominent one-point solution concepts in cooperative game theory that divides revenues (or cost, power) that can be obtained by cooperation of players in the game. The Shapley value is mathematically characterized by properties that have...
Persistent link: https://www.econbiz.de/10012978680