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Abstract: In the literature various models of games with restricted cooperation can be found. In those models, instead of allowing for all subsets of the set of players to form, it is assumed that the set of feasible coalitions is a proper subset of the power set of the set of players. In this...
Persistent link: https://www.econbiz.de/10011090663
Abstract: This paper introduces a new solution concept for cooperative games with general coalitional structure in which only certain sets of players, including the set of all players, are able to form feasible coalitions. The solution concept takes into account the marginal contribution of...
Persistent link: https://www.econbiz.de/10011092822
In this paper we introduce the concept of quasi-building set that may underlie the coalitional structure of a cooperative game with restricted communication between the players. Each feasible coalition, including the set of all players, contains a nonempty subset called the choice set of the...
Persistent link: https://www.econbiz.de/10011092854
Herings et al. (2008) proposed a solution concept called the average tree solution for cycle-free graph games. We provide a characterization of the average tree solution for cycle-free graph games. The characteration underlines an important difference, in terms of symmetric treatment of agents,...
Persistent link: https://www.econbiz.de/10011092914
The Shapley value for directed graph (digraph) games, TU games with limited cooperation introduced by an arbitrary digraph prescribing the dominance relation among the players, is introduced. It is defined as the average of marginal contribution vectors corresponding to all permutations that do...
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By a cooperative game in coalitional structure or shortly coalitional game we mean the standard cooperative non-transferable utility game described by a set of payoffs for each coalition that is a nonempty subset of the grand coalition of all players. It is well-known that balancedness is a...
Persistent link: https://www.econbiz.de/10014143704
We consider cooperative games with transferable utility (TU-games), in which we allow for a social structure on the set of players. The social structure is utilized to refine the core of the game. For every coalition the relative strength of a player within that coalition is induced by the...
Persistent link: https://www.econbiz.de/10014029351
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