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We consider a Sender-Receiver game in which the Sender can choose between sending a cheap-talk message, which is costless, but also not verified and a costly verified message. While the Sender knows the true state of the world, the Receiver does not have this information, but has to choose an...
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We use laboratory experiments to study communication games with partially verifiable information. In these games, based …
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We use laboratory experiments to study communication games with partially verifiable information. In these games, based …
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games with costless communication. CMR is a non-equilibrium theory combining rationalizability with the idea that players …
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