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Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10011702996
We extend Fudenberg and Levine’s (1994) characterization of the limit set of perfect public equilibrium payoffs of repeated games with imperfect public monitoring as the discount factor approaches one to that of repeated games in which the set of public signals is a continuum. Using this...
Persistent link: https://www.econbiz.de/10014197091
We study a particular case of repeated games with public signals. In the stage game an odd number of players have to choose simultaneously one of two rooms. The players who choose the less crowded room receive a reward of one euro (whence the name “minority game”). The players in the same...
Persistent link: https://www.econbiz.de/10013109383
, we introduce a state variable which we interpret as a measure of reputation. This gives the optimization problem …
Persistent link: https://www.econbiz.de/10014027718
When the information used by a principal to monitor an agent is private, and thus non-verifiable by a third party, the principal has a credibility issue with the agent. The agent should be concerned that the principal could misrepresent the information in order to collect a monetary penalty from...
Persistent link: https://www.econbiz.de/10010212662
We analyze strategic leaks due to spying out a rival’s bid in a first-price auction. Such leaks induce sequential bidding, complicated by the fact that the spy may be a counterspy who serves the interests of the spied at bidder and reports strategically distorted information. This ambiguity...
Persistent link: https://www.econbiz.de/10012507333
This paper examines different Brownian information structures for varying time intervals. We focus on the non-limit case and on the trade-offs between information quantity and quality to efficiently establish incentives. These two dimensions of information tend to complement each other when...
Persistent link: https://www.econbiz.de/10013009557
We introduce a class of two-player dynamic games to study the effectiveness of screening in a principal-agent problem. In every period, the principal chooses either to irreversibly stop the game or to continue, and the agent chooses an action if the principal chooses to continue. The agent's...
Persistent link: https://www.econbiz.de/10012832336
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10014066076
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public-monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10014070123