Showing 1 - 6 of 6
This paper reports laboratory experiments and simulations on a minority game. The minority game is the most important example for a classic non-zerosum-game. The game can be applied on different situations with social and economic contests. We chose an elementary traffic scenario, in which...
Persistent link: https://www.econbiz.de/10002515811
The concept of genetic action trees combines action trees with genetic algorithms. In this paper, we create a multi-agent simulation on the base of this concept and provide the interested reader with a software package to apply genetic action trees in a multi-agent simulation to simulate complex...
Persistent link: https://www.econbiz.de/10014051588
The paper reports laboratory experiments on a day-to-day route choice game with two routes. Subjects had to choose between a main road M and a side road S. The capacity was greater for the main road. 18 subjects participated in each session. In equilibrium the number of subjects is 12 on M and 6...
Persistent link: https://www.econbiz.de/10013320004
This study presents an experimental approach to strategic behavior and economic learning by integrating game theory and Genetic Algorithms in a novel heuristic-based simulation model. Inspired by strategic scenarios that change over time, we propose a model where games can change based on...
Persistent link: https://www.econbiz.de/10015328805
Persistent link: https://www.econbiz.de/10014472273
This study presents an experimental approach to strategic behavior and economic learning by integrating game theory and Genetic Algorithms in a novel heuristic-based simulation model. Inspired by strategic scenarios that change over time, we propose a model where games can change based on...
Persistent link: https://www.econbiz.de/10015408294