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The volume contains selected papers presented at the 22nd Annual International Conference of the International Simulation and Gaming Association (ISAGA) in Kyoto, Japan. The authors provide overviews and concrete examples of the ways in which simulation/gaming is used around the world. The book...
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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide...
Persistent link: https://www.econbiz.de/10012111440
Chapter 1. Simulation and Gaming as Instruments for Social Design -- Chapter 2. A Learning Process Analysis on Hypergames for Understanding Cognitive Conflict -- Chapter 3. Designing a Right-Conversion Game for Affordable Housing in Addis Ababa -- Chapter 4. Games to Change Perceptions of Social...
Persistent link: https://www.econbiz.de/10012799819