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We provide an overview and synthesis of the literatures analyzing games in which players are connected via a network structure. We discuss, in particular, the impact of the structure of the network on individuals' behaviors. We focus on game theoretic modeling, but also include some discussion...
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We develop a product-differentiated model where the product space is a network defined as a set of varieties (nodes) linked by their degrees of substitutability (edges). We also locate consumers into this network, so that the location of each consumer (node) corresponds to her “ideal”...
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We develop a product-differentiated model where the product space is a network defined as a set of varieties (nodes) linked by their degrees of substituability (edges). We also locate consumers into this network, so that the location of each consumer (node) corresponds to her "ideal" variety. We...
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