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This article investigates the impact of the distribution of preferences on equilibrium behavior in conflicts that are modeled as all-pay auctions with identity-dependent externalities. In this context, we define centrists and radicals using a willingness-to-pay criterion that admits preferences...
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In this paper we examine a model of terrorism which focuses on the tradeoffs facing a terrorist organization that has the ability to utilize either or both suicide and conventional terrorism tactics. The terrorist organization's objective is to successfully attack at least one target. Success...
Persistent link: https://www.econbiz.de/10010266043
The Babylonian bridal auction, described by Herodotus, is regarded as one of the earliest uses of an auction in history. Yet, to our knowledge, the literature lacks a formal equilibrium analysis of this auction. We provide such an analysis for the two-player case with complete and incomplete...
Persistent link: https://www.econbiz.de/10010272937
We characterize the unique Markov perfect equilibrium of a tug-of-war without exogenous noise, in which players have the opportunity to engage in a sequence of battles in an attempt to win the war. Each battle is an all-pay auction in which the player expending the greater resources wins. In...
Persistent link: https://www.econbiz.de/10010274454
This paper utilizes a simple model of redistributive politics with voter abstention to analyze the impact of nonpartisan 'get-out-the-vote' efforts on policy outcomes. Although such efforts are often promoted on the grounds that they provide the social benefit of increasing participation in the...
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This paper examines conflicts in which performance is measured by the players' success or failure in multiple component conflicts, commonly termed 'battlefields'. In multi-battlefield conflicts, behavioral linkages across battlefields depend both on the technologies of conflict within each...
Persistent link: https://www.econbiz.de/10010274746
This paper experimentally examines behavior in a two-player game of attack and defense of a weakest-link network of targets, in which the attacker's objective is to successfully attack at least one target and the defender's objective is diametrically opposed. We apply two benchmark contest...
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