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the opportunity to engage in a sequence of battles in an attempt to win the war. Each battle is an all-pay auction in … states of the game, the "tipping states", which are determined by the contestants' relative strengths, their distances to … by which the allocation of prizes are governed by possibly repeated conflict. Our results contribute to an explanation …
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the opportunity to engage in a sequence of battles in an attempt to win the war. Each battle is an all-pay auction in … states of the game, the "tipping states", which are determined by the contestants' relative strengths, their distances to … by which the allocation of prizes are governed by possibly repeated conflict. Our results contribute to an explanation …
Persistent link: https://www.econbiz.de/10003202472
We consider a best-of-three Tullock contest between two ex-ante identical players. An effort-maximizing designer commits to a vector of player-specific biases (advantages or disadvantages). In our benchmark model the designer chooses victory-dependent biases (i.e., the biases depend on the...
Persistent link: https://www.econbiz.de/10012918987
) equilibrium of the all-pay auction between two players with one-sided asymmetric information where one player has private … information about his valuation. Then, we use ou rresults to study information acquisition prior to an all-pay auction. If the …
Persistent link: https://www.econbiz.de/10003950481
partly spills over into the next period, by affecting relative conflict efficiency. Our model generates non …-monotone evolution of both conflict and distribution. Results suggest that external interventions, when effective in reducing current … conflict and protecting weaker groups, may end up sowing the seeds of greater future conflict. …
Persistent link: https://www.econbiz.de/10011289899
A multi-stage model on the course of war is presented: Individual battles are modeled as private value all-pay auctions with asymmetric combatants of two opposing teams. These auctions are placed within a multi-stage framework with a tug-of-war structure. Such framing provides a microfounded...
Persistent link: https://www.econbiz.de/10009717279
We study an all-pay contest with multiple identical prizes ("lifeboat seats"). Prizes are partitioned into subsets of prizes ("lifeboats"). Players play a twostage game. First, each player chooses an element of the partition ("a lifeboat"). Then each player competes for a prize in the subset...
Persistent link: https://www.econbiz.de/10013119516