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We experimentally study the impact of framing effects in a repeated sequential social dilemma game. Our between-subjects design consists of two group level ("Wall Street" vs. "Community") and two individual level ("First (Second) Movers" vs. "Leaders (Followers)") frames. We find that average...
Persistent link: https://www.econbiz.de/10012294775
This paper studies the impact of inequity aversion preferences (Fehr and Schmidt, 1999) in a "repeated" public goods game. We assume that agents care about the expected payoff differences among themselves over all periods of a game, so that it is in fact a dynamic game that is being played. In...
Persistent link: https://www.econbiz.de/10013020103
conflicts. A first experiment shows that a between-group conflict leads to within-group cooperation and particularly individuals … second experiment reveals that prosocials' contributions to the group-specific or collective good vary as a function of the …
Persistent link: https://www.econbiz.de/10010337030
In this paper, we report an experimental investigation of the effect of framing on social preferences, as revealed in a one-shot linear public goods game. We use two indicators to measure social preferences: self-reported emotional responses; and, as a behavioural indicator of disapproval,...
Persistent link: https://www.econbiz.de/10003675323
There is a large body of evidence showing that a substantial proportion of people contribute positive amounts in public goods games, even if the situation is one-shot and completely anonymous. Clearly, this is in conflict with the prediction of neoclassic economic theory. One of the most...
Persistent link: https://www.econbiz.de/10014159187
We study the coevolution of cooperation, preferences, and cooperative signals in an environment where individuals engage in a signaling-extended prisoner's dilemma. We prove the existence of a cooperative equilibrium constituted by a (set of) limit cycle(s) and stabilized by the dynamic...
Persistent link: https://www.econbiz.de/10012018665
We use data from a gender-neutral dictator and public goods game setting to analyze differences in other-regarding preferences between boys and girls aged 10 to 17. The results indicate a higher mean of dictator giving, degree of egalitarian decisions and lower frequency of selfish decisions,...
Persistent link: https://www.econbiz.de/10011732376
We use a large and heterogeneous sample of the Danish population to investigate the importance of distributional preferences for behavior in a public good game and a trust game. We find robust evidence for the significant explanatory power of distributional preferences. In fact, compared to...
Persistent link: https://www.econbiz.de/10012009014
Persistent link: https://www.econbiz.de/10011894323
? To answer this question, we conducted a two-stage 2x2 experiment. In the first stage, we used a Deception Game to measure …
Persistent link: https://www.econbiz.de/10014135119