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We invited "residents" of a virtual world who vary in real-world age and occupation to play a trust game with stakes comparable to "in world" wages. In different treatments, the lab wall was adorned with an emotively suggestive photograph, a suggestive text was added to the instructions, or both...
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We introduce opportunities for pre-play communication and to enter binding or non-binding contracts in trust games, and find (a) communication increases trusting and trustworthiness, (b) contracts are unnecessary for trusting and trustworthy behaviors and are eschewed by many players, (c) more...
Persistent link: https://www.econbiz.de/10010318895
We let subjects interact with anonymous partners in trust (investment) games with and without one of two kinds of pre-play communication: numerical (tabular) only, and verbal and numerical. We find that either kind of pre-play communication increases trusting, trustworthiness, or both, in...
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In this working paper we report on two trust games: a BDM-like game which is interpreted through its use of the possibly suggestive words “show up fee,” “sends,” “tripled,” “send back”; and an uninterpreted spatial game that does not use these words suggestive or not. In the...
Persistent link: https://www.econbiz.de/10014173914
We let subjects interact with anonymous partners in trust (investment) games with and without one of two kinds of pre-play communication: numerical (tabular) only, and verbal and numerical. We find that either kind of pre-play communication increases trusting, trustworthiness, or both, in...
Persistent link: https://www.econbiz.de/10014224260
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