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1
The economics of the video-gaming leisure market
Cox, Joe
- In:
Handbook on the economics of leisure
,
(pp. 407-427)
.
2011
Persistent link: https://www.econbiz.de/10009505772
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2
What makes a blockbuster video game? : an empirical analysis of US sales data
Cox, Joe
- In:
Managerial and decision economics : MDE ; the …
35
(
2014
)
3
,
pp. 189-198
Persistent link: https://www.econbiz.de/10010344774
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3
Is there a first-mover advantage in the market for Japanese video game systems?
Cox, Joe
- In:
The Asia Pacific journal of economics and business : APJEB
10
(
2006
)
1
,
pp. 18-33
Persistent link: https://www.econbiz.de/10003388746
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4
Purchasing power parity and cultural convergence : evidence from the global video games market
Cox, Joe
- In:
Journal of cultural economics
32
(
2008
)
3
,
pp. 201-214
Persistent link: https://www.econbiz.de/10003752481
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5
Don't look back? : backward compatibility in the video gaming industry
Cox, Joe
;
Crosby, Paul
;
McKenzie, Jordi
- In:
Strategy Science
8
(
2023
)
3
,
pp. 387-404
Persistent link: https://www.econbiz.de/10014338979
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6
The signaling effect of critics : evidence from a market for experience goods
Cox, Joe
;
Kaimann, Daniel
-
2013
Persistent link: https://www.econbiz.de/10010194473
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7
The interaction of signals : a fuzzy set analysis of the video game industry
Kaimann, Daniel
;
Cox, Joe
-
2014
Persistent link: https://www.econbiz.de/10010413855
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8
Identifying preferences and heterogeneity of consumers in multiplayer video games
Kaimann, Daniel
;
Maraun, Nadja
;
Cox, Joe
-
2016
Persistent link: https://www.econbiz.de/10011458157
Saved in:
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