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This paper empirically examines how consumers react when a company marks a product with a gay label. The company under scrutiny is one of the largest video game developers in the world, and the labeled product is a popular video game character. We use a regression discontinuity design to exploit...
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Video games are treated as an innovation in leisure activity that makes being unemployed more attractive than before. In this study we develop a theoretical model and empirically test whether the popularity of video games influences the total and youth unemployment. Our results of regression...
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