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We analyze a model in which voters learn over time their preferences regarding an irreversible social decision. Voters can either implement the project in the first period, or they can postpone the decision to the second period. We analyze the effects of different majority rules. We show that...
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In real-life elections, vote-counting is often imperfect. We analyze the consequences of such imperfections in plurality and runoff rule voting games. We call a strategy profile a robust equilibrium if it is an equilibrium if the probability of a miscount is positive but small.All robust...
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A central problem for the game theoretic analysis of voting is that voting games have very many Nash equilibria. In this paper, we consider a new refinement concept for voting games that combines two ideas that appear reasonable for voting games: First, trembling hand perfection (voters...
Persistent link: https://www.econbiz.de/10014061565
This paper provides a new explanation why several US states have implemented supermajority requirements for tax increases. We model a dynamic and stochastic OLG economy where individual preferences depend on age and change over time in a systematic way. In this setting, we show that the first...
Persistent link: https://www.econbiz.de/10001599126