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By using user generated content (UGC), specifically customer ratings, this paper disentangles the role of different dimensions of product quality in influencing consumer choice. We use a structural estimation model with endogenous prices and heterogeneous customer preferences to show that...
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This Article argues that copyright law can and should apply to artistic and literary creations occurring entirely in virtual worlds. First, the Article introduces the concept of virtual worlds as places millions of people visit not only for entertainment but also for life and work. Second, the...
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As virtual worlds grow in size and acceptance, increasing amounts of time and energy are spent by their users in the pursuit and creation of virtual property. This paper argues that the current governing regimes of these worlds, end user licensing agreements, are insufficient to deal with these...
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