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We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 - memory strategies. First, we present robust examples of games in which there is a subgame perfect equilibrium payoff profile that cannot be obtained by any 1 - memory subgame perfect equilibrium....
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We will consider repeated two-person, zero-sum games in which the preferences in the repeated game depend on the stage-game references, although not necessarily in a time-consistent way. We will assume that each player's repeated game payoff function at each period of time is strictly increasing...
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