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Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and computability. For each such class, we either show...
Persistent link: https://www.econbiz.de/10005626817
This paper investigates algorithmic computability of simple games (voting games). It shows that (i) games with a finite carrier are computable, (ii) computable games have both finite winning coalitions and cofinite losing coalitions, and (iii) computable games violate any conceivable notion of...
Persistent link: https://www.econbiz.de/10005118600