Showing 1 - 10 of 64
This paper analyzes network problems with congestion effects from a cooperative game theoretic perspective.It is shown that for network problems with convex congestion costs, the corresponding games have a non-empty core.If congestion costs are concave, then the corresponding game has not...
Persistent link: https://www.econbiz.de/10011092232
This paper analyzes congestion effects on network situations from a cooperative game theoretic perspective. In network situations players have to connect themselves to a source. Since we consider publicly available networks any group of players is allowed to use the entire network to establish...
Persistent link: https://www.econbiz.de/10011092536
This paper analyzes convex congestion network problems.It is shown that for network problems with convex congestion costs, an algorithm based on a shortest path algorithm, can be used to find an optimal network for any coalition. Furthermore an easy way of determining if a given network is...
Persistent link: https://www.econbiz.de/10011092611
The problem of financing a set of public goods (facilities, projects) by private contri- butions is studied. The corresponding cooperative game, the realization game, is shown to be convex. For the noncooperative setting we study a realization scheme that induces a strategic game. This...
Persistent link: https://www.econbiz.de/10011092905
The T -measure is introduces as a method to rank the nodes in a digraph competition.It coincides with the T -value of an associated transferable utility game, the so-called digraph game.The T -measure is characterized in two ways.One of them is based on a characterization of the T -value in...
Persistent link: https://www.econbiz.de/10011092926
In this paper standard oligopolies are interpreted in two ways, namely as oligopolies without transferable technologies and as oligopolies with transferable technologies.From a cooperative point of view this leads to two different classes of cooperative games.We show that cooperative oligopoly...
Persistent link: https://www.econbiz.de/10011091642
This paper introduces fixed tree games with repeated players (FRP games) which are a generalization of standard fixed tree games.This generalization consists in allowing players to be located in more than one vertex.As a consequence, these players can choose among several ways of connection with...
Persistent link: https://www.econbiz.de/10011092282
Persistent link: https://www.econbiz.de/10011096213
A highway problem is determined by a connected graph which provides all potential entry and exit vertices and all possible edges that can be constructed between vertices, a cost function on the edges of the graph and a set of players, each in need of constructing a connection between a specific...
Persistent link: https://www.econbiz.de/10011090618
AMS classifications: 90D12, 90B05.
Persistent link: https://www.econbiz.de/10011090632