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Trust and reciprocity have been observed in experiments with simple stylized games. Such characteristics of social preferences have been observed to vary with procedures that alter the social environment in an experiment, such as single blind or double blind payoff protocols. This paper reports...
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This article examines theory and behavior in a two-player game of siege, sequential attack and defense. The attacker’s objective is to successfully win at least one battle, while the defender’s objective is to win every battle. Theoretically, the defender either folds immediately...
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This paper examines theory and behavior in a two-player game of siege, sequential attack and defense. The attacker’s objective is to successfully win at least one battle while the defender’s objective is to win every battle. Theoretically, the defender either folds immediately or, if his...
Persistent link: https://www.econbiz.de/10011259918
Previous studies have demonstrated that a multitude of options can lead to choice overload, reducing decision quality. Through controlled experiments, we examine sequential choice architectures that enable the choice set to remain large while potentially reducing the effect of choice overload. A...
Persistent link: https://www.econbiz.de/10011114030
Tournaments consisting of iterative matches are a common mechanism for determining how to allocate a prize. While participants are focused on their own outcomes, tournament organizers often have objectives such as maximizing the total investment or effort by the participants over the course of...
Persistent link: https://www.econbiz.de/10010817395
Using controlled experiments, we examine how individuals make choices when faced with multiple options. Choice tasks are designed to mimic the selection of health insurance, prescription drug, or retirement savings plans. In our experiment, available options can be objectively ranked, allowing...
Persistent link: https://www.econbiz.de/10011009872