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In this paper authors present a simple didactic experiment of implementing several gamification techniques into didactic process at one of the courses of Computer Science at the technical university. The results of the experiment – which lasted for a whole semester - are presented and...
Persistent link: https://www.econbiz.de/10011165934
Knowledge management is becoming de facto one of the required business strategies to support innovation and competitive advantage. Several knowledge management activities would be more engaging for people if they would use principles of gamification. This paper analyzes frequencies of...
Persistent link: https://www.econbiz.de/10011165942
This article discusses the impact of implementing the gaming elements such as points and leader boards into the learning process on the technical university. The pros and cons of the discussed solution are presented. The discussion is supported by results of the case study: students were divided...
Persistent link: https://www.econbiz.de/10010684242