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We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10011343917
are the population size and the propensity to experiment. …
Persistent link: https://www.econbiz.de/10011525818
This paper develops a theoretical model based on theories of equilibrium selection in order to predict success rates in threshold public goods games, i.e., the probability with which a group of players provides enough contribution in sum to exceed a predefined threshold value. For this purpose,...
Persistent link: https://www.econbiz.de/10011285443
survey results, we run a public goods experiment that allows players to punish each other. The experiment confirms the …
Persistent link: https://www.econbiz.de/10005196526
Persistent link: https://www.econbiz.de/10011294178
The strategy method is often used in public goods games to measure an individual's willingness to cooperate depending on the level of cooperation by their groupmates (conditional cooperation). However, while the strategy method is informative, it risks conflating confusion with a desire for fair...
Persistent link: https://www.econbiz.de/10014418083
We experimentally implement a dynamic public-good problem, where the public good in question is the dynamically evolving information about agents' common state of the world. Subjects' behavior is consistent with free-riding because of strategic concerns. We also find that subjects adopt more...
Persistent link: https://www.econbiz.de/10012598548
Many interactive environments can be represented as games, but they are so large and complex that individual players are in the dark about others' actions and the payoff structure.  This paper analyzes learning behavior in such 'black box' environments, where players' only source of information...
Persistent link: https://www.econbiz.de/10011158994
are the population size and the propensity to experiment. …
Persistent link: https://www.econbiz.de/10010317560
This paper examines the learning dynamics of boundedly rational agents, who are asked to voluntarily contribute to a discrete public good. In an incomplete information setting, we discuss contribution games and subscription games, the latter including a money-back guarantee in case of provision...
Persistent link: https://www.econbiz.de/10010317618