Showing 1 - 8 of 8
We present the results of an experiment on learning in a continuous-time low-information setting. For a Cournot oligopoly with differentiated products, a dominance solvable game, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, play tends toward the...
Persistent link: https://www.econbiz.de/10010318349
In this paper we study a large class of non-atomic games arising from interactions on the Internet, such as many users sharing a network link, researchers accessing a database or web server, subscribers to a network services provider trying to gain access to the modem pool and many more. We...
Persistent link: https://www.econbiz.de/10010334330
This paper describes the results of simulation experiments performed on a suite of learning algorithms. We focus on games in {\em network contexts}. These are contexts in which (1) agents have very limited information about the game; users do not know their own (or any other agent's) payoff...
Persistent link: https://www.econbiz.de/10010334347
In this paper we study a large class of non-atomic games arising from interactions on the Internet, such as many users sharing a network link, researchers accessing a database or web server, subscribers to a network services provider trying to gain access to the modem pool and many more. We...
Persistent link: https://www.econbiz.de/10005750210
This paper describes the results of simulation experiments performed on a suite of learning algorithms. We focus on games in {\em network contexts}. These are contexts in which (1) agents have very limited information about the game; users do not know their own (or any other agent's) payoff...
Persistent link: https://www.econbiz.de/10005750227
We present the results of an experiment on learning in a continuous-time low-information setting. For a Cournot oligopoly with differentiated products, a dominance solvable game, we find little evidence of convergence to the Nash equilibrium. In an asynchronous setting, play tends toward the...
Persistent link: https://www.econbiz.de/10005750229
In this paper we study a large class of non-atomic games arising from interactions on the Internet, such as many users sharing a network link, researchers accessing a database or web server, subscribers to a network services provider trying to gain access to the modem pool and many more. We...
Persistent link: https://www.econbiz.de/10011577029
This paper describes the results of simulation experiments performed on a suite of learning algorithms. We focus on games in network contexts. These are contexts in which (1) agents have very limited information about the game; users do not know their own (or any other agent's) payoff function,...
Persistent link: https://www.econbiz.de/10011577157