Showing 1 - 10 of 57
Our work contributes to the game-theoretic analysis of bargaining by providing additional non-cooperative support to the well-known Nash bargaining solution. In particular, in the present paper we study a model of non-cooperative multilateral bargaining with a very general proposer selection...
Persistent link: https://www.econbiz.de/10011160215
We show that in the canonical non-cooperative multilateral bargaining game, a subgameperfect equilibrium exists in pure stationary strategies, even when the space of feasible payoffs is not convex. At such an equilibrium there is no delay. We also have the converse result that randomization will...
Persistent link: https://www.econbiz.de/10011146953
We show that in the canonical non-cooperative multilateral bargaining game, a subgameperfect equilibrium exists in pure stationary strategies, even when the space of feasible payoffs is not convex. At such an equilibrium there is no delay. We also have the converse result that randomization will...
Persistent link: https://www.econbiz.de/10008567817
We study cooperative games with communication structure, represented by an undirectedgraph. Players in the game are able to cooperate only if they can form a network in the graph. A single-valued solution, the average tree solution, is proposed for this class ofgames. Given the graph structure...
Persistent link: https://www.econbiz.de/10011160243
In this paper we study cooperative games with limited cooperation possibilities, representedby an undirected cycle-free communication graph. Players in the game can cooperate if andonly if they are connected in the graph, i.e. they can communicate with one another. Weintroduce a new...
Persistent link: https://www.econbiz.de/10011160336
This paper presents a complete survey of the use of homotopy methods in game theory.Homotopies allow for a robust computation of game-theoretic equilibria and their refinements. Homotopies are also suitable to compute equilibria that are selected by variousselection theories. We present all...
Persistent link: https://www.econbiz.de/10011160461
We investigate the algorithmic performance of Vickrey-Clarke-Groves mechanisms in the single item case. We provide a formal definition of a Vickrey algorithm for this framework, and give a number of examples of Vickrey algorithms. We consider three performance criteria, one corresponding to a...
Persistent link: https://www.econbiz.de/10011160529
We provide two new characterizations of exact games. First, a game is exact if and only if it is exactly balanced; and second, a game is exact if and only if it is totally balanced and overbalanced. The condition of exact balancedness is identical to the one of balancedness, except that one of the...
Persistent link: https://www.econbiz.de/10011160588
This paper studies the sales of a single indivisible object where bidders have continuous valuations. In Grigorieva et al. [13] it was shown that, in this setting, query auctions necessarily allocate inefficiently in equilibrium. In this paper we propose a new sequential auction, called the...
Persistent link: https://www.econbiz.de/10011202115
We generalize exactness to games with non-transferable utility (NTU). In an exact game for each coalition there is a core allocation on the boundary of its payoff set. Convex games with transferable utility are well-known to be exact. We study five generalizations of convexity in the NTU...
Persistent link: https://www.econbiz.de/10010734845