Showing 1 - 10 of 13
We use a two-person public goods experiment to investigate how much agents value conditional cooperation when symmetric positive contributions entail efficiency losses. Asymmetric marginal per capita returns allow only the high-productivity player to increase group payoffs when contributing...
Persistent link: https://www.econbiz.de/10009278921
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10010277497
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10010294798
We use a limited information environment to assess the role of confusion in the repeated voluntary contributions game. A comparison with play in a standard version of the game suggests, that the common claim that decision errors due to confused subjects biases estimates of cooperation upwards,...
Persistent link: https://www.econbiz.de/10010392430
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10011310702
We consider a society composed of two regions. Each of them provides a public good whose benefits reach beyond local boundaries. In case of decentralization, taxes collected by members of a region are spent only on that region's public good. In case of centralization, tax receipts from the two...
Persistent link: https://www.econbiz.de/10005765183
It is often suggested that team spirit counteracts free-riding. Testing for team spirit with field data is difficult, however, due to an inherent identification problem. In this paper test for team spirit experimentally. In a team work task we vary subjects' information about relative team...
Persistent link: https://www.econbiz.de/10005556671
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10008555466
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10008518395
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10010552232