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We study a public goods game where subjects get feedback either continually or intermittently. We find that the intermittent feedback helps to mitigate problems of free riding because subjects in this treatment focus more on a string of choices rather than deciding on a case by case basis as in...
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We adopt an inter-generational approach to the public goods game where one generation of subjects leave advice for the succeeding generation via free form messages. Such advice can be private knowledge (advice left by one player in generation t is given only to her immediate successor in...
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