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Total clan games are characterized using monotonicity, veto power of the clan members, and a concavity condition reflecting the decreasing marginal contribution of non-clan members to growing coalitions. This decreasing marginal contribution is incorporated in the notion of a bi-monotonic...
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In a strategic game, a curb set (Basu and Weibull, Econ Lett 36:141–146, 1991) is a product set of pure strategies containing all best responses to every possible belief restricted to this set. Prep sets (Voorneveld, Games Econ Behav 48:403–414, 2004) relax this condition by only requiring...
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A class of cooperative games arising from shortest path problems is defined. These shortest path games are totally balanced and allow a population-monotonic allocation scheme. Possible methods for obtaining core elements are indicated; first, by relating to the allocation rules in taxation and...
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