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-free communication graph. Players in the game can cooperate if and only if they are connected in the graph, i.e. they can communicate …
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We introduce an efficient solution for games with communication graph structures and show that it is characterized by … communication graph the total payoff to the players of this component in the game itself to the total payoff of these players when …
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Herings et al. (2008) proposed a solution concept called the average tree solution for cycle-free graph games. We provide a characterization of the average tree solution for cycle-free graph games. The characterization underlines an important difference, in terms of symmetric treatment of...
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In this note we provide a strategic implementation of the average tree solution for zero-monotonic cycle-free graph games. That is, we propose a non-cooperative mechanism of which the unique subgame perfect equilibrium payoffs correspond to the average hierarchical outcome of the game. This...
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-free communication graph. Players in the game can cooperate if and only if they are connected in the graph, i.e. they can communicate …
Persistent link: https://www.econbiz.de/10014027350
Communication has been regarded as one of the most effective devices in promoting team cooperation. But asymmetric … communication sometimes breeds collusion and is detrimental to team efficiency. Here, we present experimental evidence showing that … excluding one member from team communication hurts team cooperation: the communicating partners collude in profit allocation …
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