Showing 31 - 40 of 81
We introduce a stochastic game in which transition probabilitiesdepend on the history of the play, i.e., the players’past action choices.To solve this new type of game under the limiting average reward crite-rion, we determine the set of jointly-convergent pure-strategy rewardswhich can be...
Persistent link: https://www.econbiz.de/10009138613
Two agents possess the fishing rights to a lake. Each period they have two options, to catch without restraint, e.g., to use a fine-mazed net, or to catch with some restraint, e.g., to use a wide-mazed net. The use of a fine-mazed net always yields a higher immediate catch than the alternative....
Persistent link: https://www.econbiz.de/10010261521
We introduce a stochastic game in which transition probabilities depend on the history of the play, i.e., the players' past action choices. To solve this new type of game under the limiting average reward criterion, we determine the set of jointly-convergent pure-strategy rewards which can be...
Persistent link: https://www.econbiz.de/10010281858
Agents interacting on a body of water choose between technologies to catch fish. One is harmless to the resource, as it allows full recovery; the other yields high immediate catches, but low(er) future catches. Strategic interaction in one objective resource game may induce subjective games in...
Persistent link: https://www.econbiz.de/10010286741
We present attractiveness, a refinement criterion for evolutionary equilibria. Equilibria surviving this criterion are robust to small perturbations of the underlying payoff system or the dynamics at hand. Furthermore, certain attractive equilibria are equivalent to others for certain...
Persistent link: https://www.econbiz.de/10010286754
We model and analyze strategic interaction over time in a duopolis-tic market. Each period the firms independently and simultaneously choose whether to advertise or not. Advertising increases the own immediate sales, but may also cause an externality, e.g., increase or decrease the immediate...
Persistent link: https://www.econbiz.de/10005055382
A two-person general-sum repeated game with vanishing actions is an infinitely repeated game where the players face the following restrictions. Each action must be used by player k ∈ {1,2} at least once in every rk ∈ ℕ consecutive stages, otherwise the action vanishes for the remaining...
Persistent link: https://www.econbiz.de/10005081036
In a Small Fish War two agents interacting on a body of waterhave essentially two options: they can …sh with restraint or without.Fishing with restraint is not harmful; …shing without yields a higherimmediate catch, but may induce lower future catches.Inspired by recent work in biology, we...
Persistent link: https://www.econbiz.de/10005865887
To analyze strategic interaction which may induce externalities, we designed Bathroom Games with frequency-dependent stage payoffs. Two people regularly use a bathroom, before leaving they can either clean up the mess made, or not. Cleaning up involves an effort, so this option always gives a...
Persistent link: https://www.econbiz.de/10005866049
We present attractiveness, a re…nement criterion for evolutionary equilibria. Equilibria surviving this criterion are robust to small perturbations of the underlying payoff system or the dynamics at hand. Furthermore, certain attractive equilibria are equivalent to others for certain...
Persistent link: https://www.econbiz.de/10009386643