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When aggregating individual preferences through the majority rule in an n-dimensional spatial voting model, the ‘worst-case’ scenario is a social choice configuration where no political equilibrium exists unless a super majority rate as high as 1 − 1/n is adopted. In this paper we assume...
Persistent link: https://www.econbiz.de/10008517653
When aggregating individual preferences through the majority rule in an n-dimensional spatial voting model, the ‘worst-case’ scenario is a social choice configuration where no political equilibrium exists unless a super-majority rate as high as 1 — 1/(n+1) is adopted. In this paper we...
Persistent link: https://www.econbiz.de/10011003314
When aggregating individual preferences through the majority rule in an n-dimensional spatial voting model, the ‘worst-case’ scenario is a social choice configuration where no political equilibrium exists unless a super-majority rate as high as 1 — 1/(n+1) is adopted. In this paper we...
Persistent link: https://www.econbiz.de/10009493498
When aggregating individual preferences through the majority rule in an n-dimensional spatial voting model, the ‘worst-case’ scenario is a social choice configuration where no political equilibrium exists unless a super-majority rate as high as 1 — 1/(n+1) is adopted. In this paper we...
Persistent link: https://www.econbiz.de/10010756443
When aggregating individual preferences through the majority rule in an n-dimensional spatial voting model, the ‘worst-case’ scenario is a social choice configuration where no political equilibrium exists unless a super-majority rate as high as 1 — 1/(n+1) is adopted. In this...
Persistent link: https://www.econbiz.de/10009004559
This paper studies Colonel Blotto games with two battlefields where one player has a head start in the form of additional troops on one of the battlefields. Such games arise naturally in marketing, electoral competition, and military conflict. Sion and Wolfe (1957) have shown that, if the...
Persistent link: https://www.econbiz.de/10013441504
As pointed out by Sion and Wolfe (1957), a non-cooperative game on the unit square need not admit a Nash equilibrium, neither in pure nor in randomized strategies. In this paper, we consider finite approximations of the Sion-Wolfe game. For all parameter constellations relevant for the limit...
Persistent link: https://www.econbiz.de/10014333782
We find the sufficient conditions for the existence of multiple equilibria in Tullock-type contests, and show that asymmetric equilibria arise even under symmetric prize and cost structures. We then present existing contests where multiple equilibria exist under reasonably weak conditions.
Persistent link: https://www.econbiz.de/10015240012
This paper develops a simple dynamic, non-symmetric game between two player populations that can be generalised to a large variety of conflicts. One population attempts to re-write a current (social) contract in its favour, whereas the other prefers to maintain the status quo. In the model's...
Persistent link: https://www.econbiz.de/10010328405
We allow a contest organizer to bias a contest in a discriminatory way; i.e., she can favor specific contestants by designing the contest rule in order to maximize total equilibrium effort (resp. revenue). The two predominant contest regimes are considered, all-pay auctions and lottery contests....
Persistent link: https://www.econbiz.de/10010329509