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A model of a population with a Local Interaction structure is presented. Individuals interact with others in a given Interaction neighborhood to obtain their payoff. Individuals either imitate or else they die and are replaced by one of their neighbors in another neighborhood- the Propagation...
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In a population with a local interaction structure, where individuals interact with their neighbors and learning is by way of imitating a successful neighbor, cooperation is shown to be a stable strategy that cannot easily be eliminated from the population.
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The authors study a population of agents, each of whom can be an altruist or an egoist. Altruism is a strictly dominated strategy. Agents choose their actions by imitating others who earn high payoffs. Interactions between agents are local, so that each agent affects, and is affected by, only...
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We show, that Strategy profile of a normal form game is proper if and only if it is quasiperfect in every extensive form (with that normal form). Thus, properness requires optimality along a sequence of suppol ting trembles, while sequentiality only requires optimality in the limit. A...
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