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A (TU) cooperative game is extendable if every core allocation of each subgame can be extended to a core allocation of the game. It is strongly extendable if any minimal vector in the upper core of any of its subgames can be extended to a core allocation. We prove that strong extendability is...
Persistent link: https://www.econbiz.de/10005305339
Persistent link: https://www.econbiz.de/10004995468
The model of a cooperative fuzzy game is interpreted as both a population game and a cooperative investment game. Three types of core- like solutions induced by these interpretations are introduced and investigated. The interpretation of a game as a population game allows us to define sub-games....
Persistent link: https://www.econbiz.de/10005062378
Upon observing a signal, a Bayesian decision maker updates her probability distribution over the state space, chooses an action, and receives a payoff that depends on the state and the action taken. An information structure determines the set of possible signals and the probability of each...
Persistent link: https://www.econbiz.de/10005550947
Upon observing a signal, a Bayesian decision maker updates her probability distribution over the state space, chooses an action, and receives a payoff that depends on the state and the action taken. An information structure determines the set of possible signals and the probability of each...
Persistent link: https://www.econbiz.de/10005408690
We suggest a model of categorization based on prototypes. A set of entities, identified with some finite dimensional Euclidian space, is partitioned into a finite number of categories. Such a categorization is said to be generated by extended prototypes if there is a set of distinguished...
Persistent link: https://www.econbiz.de/10012771601
Upon observing a signal, a Bayesian decision maker updates her probability distribution over the state space, chooses an action, and receives a payoff that depends on the state and the action taken. An information structure determines the set of possible signals and the probability of each...
Persistent link: https://www.econbiz.de/10012771602
A planner wants to elicit information about an agent's preference relation, but not the entire ordering. Specifically, preferences are grouped into "types", and the planner only wants to elicit the agent's type. We first assume beliefs about randomization are subjective, and show that a space of...
Persistent link: https://www.econbiz.de/10012587415
An information structure in a non-cooperative game determines the signal that each player observes as a function of the strategy profile. Such information structure is called non-manipulable if no player can gain new information by changing his strategy. A Conjectural Equilibrium (CE)...
Persistent link: https://www.econbiz.de/10014049186
Inspired by the social psychology literature, we study the implications of categorical thinking on decision making in the context of a large normal form game. Every agent has a categorization (partition) of her opponents and can only observe the average behavior in each category. A strategy...
Persistent link: https://www.econbiz.de/10014049187