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We consider a model of socially interacting individuals that make a binary choice in a context of positive additive endogenous externalities. It encompasses as particular cases several models from the sociology and economics literature. We extend previous results to the case of a general...
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The artificial context "Target the Two" has been used in experiments to explore some of the features of routinization and learning. Two agents must learn to coordinate their actions to achieve a common goal, without being allowed to use verbal communication. This article reports an experiment,...
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The behavioural game theory proposes a frame for modelling human behaviours in strategic interactions in a general, predictive and realistic way. Using the huge amount of experimental data accumulated during the last 25 years, and the recent results in neuroeconomics, this approach renews the...
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In a laboratory experiment we test three regulations imposed on a common-pool resource game with heterogeneous users: an access fee and subsidy scheme, transferable quotas and non-transferable quotas. We calibrate the game so that all regulations improve users’ profits compared to free-access...
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