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We analyze a toy class of two-player repeated games with two-sided incomplete information. In effect, two players are facing independent decision problems and each of them holds information that is potentially valuable to the other player. We study to what extent, and how, information can be...
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This paper studies extensive form games with perfect information and simultaneous moves, henceforth called games with public information. On this class, we prove that all communication equilibrium payoffs can be obtained without mediator by cheap-talk procedures. The result encompasses repeated...
Persistent link: https://www.econbiz.de/10014190281
The main purpose of this paper is to provide a simple criterion enabling to conclude that two agents do not share a common prior. The criterion is simple, as it does not require information about the agents' knowledge and beliefs, but rather only the record of a dialogue between the agents. In...
Persistent link: https://www.econbiz.de/10014536875
Real world players often increase their payoþs by voluntarily committing to play a .xed strategy, prior to the start of a strategic game. In fact, the players may further bene.t from commitments that are conditional on the commitments of others. This paper proposes a model of conditional...
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Two players are about to play a discounted infinitely repeated bimatrix game. Each player knows his own payoff matrix and chooses a strategy which is a best response to some private beliefs over strategies chosen by his opponent. If both players' beliefs contain a grain of truth (each assigns...
Persistent link: https://www.econbiz.de/10012235710