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In a Bayesian game some players might receive a noisy signal regarding the specific game actually being played before it starts. We study zero-sum games where each player receives a partial information about his own type and no information about that of the other player and analyze the impact...
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In a sequential decision problem at any stage a decision maker, based on the history, takes a decision and receives a payoff which depends also on the realized state of nature. A strategy, f, is said to be as good as an alternative strategy g at a sequence of states, if in the long run f does,...
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The model of a cooperative fuzzy game is interpreted as both a population game and a cooperative investment game. Three types of core- like solutions induced by these interpretations are introduced and investigated. The interpretation of a game as a population game allows us to define sub-games....
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A player's strategy, for an n-person infinitely repeated game with discounting, is subjectively rational if it is a best response to his individual beliefs regarding opponents' strategies. A vector of such strategies is a subjective equilibrium if the play induced by it is realization equivalent...
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We deal with the concept of e-consistent equilibrium which corresponds to strategies inducing an e-equilbrium in any subgame reached along the play path. Examples and existence conditions are given.
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