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This paper studies the role of memory and communication in games between ongoing organizations. In each organization … strategic possibilities. Entry across distinct organizations are asynchronous: no two individuals alive at a date t have entered … past. However, the Folk Theorem fails for many games when individuals have no prior memory, i.e., no individual can witness …
Persistent link: https://www.econbiz.de/10005550938
This paper studies the role of memory and communication in games between ongoing organizations. In each organization … strategic possibilities. Entry across distinct organizations are asynchronous: no two individuals alive at a date to have … past. However, the Folk Theorem fails for many games when individuals have no prior memory, i.e., no individual can witness …
Persistent link: https://www.econbiz.de/10014134023
This paper studies the role of memory and communication in overlapping generations (OLG) games between ongoing … predecessor via cheap talk. This paper highlights the role of communication as a surrogate for memory. It has been shown elsewhere … organizations. In each organization, each individual, upon entry into the game, replaces his predecessor who has the same …
Persistent link: https://www.econbiz.de/10005596575
We ask whether communication can directly substitute for memory in dynastic repeated games in which short lived … by means of communication. When communication is costless and messages are sent simultaneously, communication mechanisms … or protocols exist that sustain the same set of equilibrium payoffs as in the standard repeated game. When communication …
Persistent link: https://www.econbiz.de/10005407603
under general structures of costless private signals and does not require explicit communication among the players …
Persistent link: https://www.econbiz.de/10005385284
For repeated games with noisy private monitoring and communication, we examine robustness of perfect public equilibrium … equilibrium with private monitoring and communication. To demonstrate that uniform strictness is not overly restrictive, we prove … repeated games with private monitoring and communication. …
Persistent link: https://www.econbiz.de/10005109614
-telling in nearby private monitoring games when communication is possible. A player is informationally small given a public … theorem for repeated games with private monitoring and communication by exploiting the connection between public monitoring …
Persistent link: https://www.econbiz.de/10009293082
The motivation of this paper comes from repeated games with incomplete information and imperfect monitoring. It concerns the existence, for any payoff function, of a particular equilibrium (called completely revealing) allowing each player to learn the state of nature. We consider thus an...
Persistent link: https://www.econbiz.de/10010708402
A repeated game with private monitoring is “close” to a repeated game with public monitoring (or perfect monitoring) when (i) the expected payoff structures are close and (ii) the informational structures are close in the sense that private signals in the private monitoring game can be...
Persistent link: https://www.econbiz.de/10011043051
We ask whether communication can directly substitute for memory in dynastic repeated games in which short lived … by means of communication. When communication is costless and messages are sent simultaneously, communication mechanisms … or protocols exist that sustain the same set of equilibrium payoffs as in the standard repeated game. When communication …
Persistent link: https://www.econbiz.de/10008918486