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Introduction -- Set functions, capacities and games -- The core and the selectope of games -- Integrals -- Decision under risk and uncertainty -- Decisions with multiple criteria -- Dempster-Shafer and possibility theory.
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This decade has witnessed increasing interest in fuzzy technology both from academia and industry. It is often said that fuzzy theory is easy and simple so that engineers can progress quickly to real applications. However, the lack of knowledge of design methodologies and the theoretical results...
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In the paper, we generalize a two-action (yes-no) model of influence to a framework in which every player has a continuum of actions and he has to choose one of them. We assume the set of actions to be an interval. Each player has an inclination to choose one of the actions. Due to influence...
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It is known that for supermodular TU-games, the vertices of the core are the marginal vectors, and this result remains true for games where the set of feasible coalitions is a distributive lattice. Such games are induced by a hierarchy (partial order) on players. We propose a larger class of...
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